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I know placing an order on the 'net can be intimidating. That is why TheWarStore has built its business on one very important word -- Trust. And that doesn't mean I am asking you to trust me because my mom thinks you should. Of course we have the finest SSL credit card security, a promise never to release your personal information to others, and a sterling reputation on the net for quality service. I am not even asking you to trust me with your order because of that.
I am asking you to trust me because you know where I live.
Let me ask you a question:
Does the site you are considering ordering from have a
contact phone number on their home page? Why not?I don't care what you are buying on the internet, any thing from any company. Is there is a way for you to reach out and touch the people who have no problem taking your money?
I've shopped there on and off over the last four years, and have NEVER once been dissatisfied. I've ordered numerous items, totally over a thousand dollars at least, and not once had a problem. The closest I came was ordering too much once. I called back the next morning, and they easily helped me change the order without question. I also love the fact that nine out of ten times when I call, it is Neal himself that answers. Everything goes out fast, his stock is great, and if it's not in stock, I've not had to wait more than two business days for an order to go out when he has to restock something. If I order on a Friday, it is in my hands the following Friday, and he only charges $4.95 for shipping NO MATTER WHAT!What happens if you need to change or even cancel the order?
Who do you contact if there is a mistake on your shipping address?
What number do you dial if your order is delayed or goes missing during shipment?
Who do you call if your order is mispacked or your have been mis-charged ?At TheWarStore we have a different philosophy. We want customers to buy from us because they trust us. And you can trust us, because you can always contact us.
My name is Neal Catapano.
My store address is 47420 Main Road, Southold, NY 11971.
My personal email box is neal@thewarstore.net
And you can reach me at the toll free hotline number or my direct line: 631 765 5549. We are open Monday to Saturday 9AM-6PM Eastern. Give me a call, see if I do not answer.Access to the boss for both ordering and order problems. You get that at your local Game store, who says you shouldn't be able to get it online?
Probably because they are hiding behind their anonymity. Ask yourself: "Why might they be doing that"?
Precisely.
more, and still live. With their six toughness, 4+ save, Feel No Pain, and five wounds, they are near impossible to bring down. They are a great unit to drop down right in front of the enemy, and you can feel safe in knowing they will almost always live to wreak some sort of havok on the enemy, especially with four noxious touch attacks. Add Breath of Chaos, and you have an unstoppable, horde-annihilating beast! I saw a game recently where a Great Unclean One annihilated six out of eight Space Marines in one blast! Don't forget that the GUO eats vehicles for snacks! Anything less than a Predator doesn't stand a chance really, and even the Predators will often be torn apart. This is the cheapest of the Greater Daemons; add Breath of Chaos and it is STILL cheaper than the others! Besides being slow, there really are no negative to this unit. The main factor is doing what you can to get it close to the enemy. The best way is to deploy Plaguebearers with an Icon of Chaos before the GUO, seven inches from the enemy, and then drop the GUO one inch away.
Plaugebearers - These units have lost something with the new codex. While they are great at soaking up damage, they are not useful for much more than being an anvil. If you want to slow the enemy down, go with Nurglings, which do the job much better. The Plaguebearers do of course have their Plague Swords, and can be upgraded. However, the upgrades (instrument of chaos, noxious touch) don't serve this unit very well. The main reason to take them is of course to have an Icon of Chaos. The Plaguebearers are slow, don't dish out much damage with their one attack each and low WS, but can take a beating.
than the Plaguebearers, having two wounds. The saving grace of the Beasts of Nurgle is their attack method. They get d6 poison attacks. Add in the fact that one model can have noxious touch, and with a full group of seven you could have (theoretically) thirty-six 4+ wounding attacks and six 2+ wounding attacks. That is massive. Of course, this sort of rolling will probably not happen too often, but you can count on a possible average (in a full group w/noxious touch) eighteen 4+ wounds and three 2+ wounds. The downside is that these things are, of course, slow. They make up for it in toughness and Feel No Pain, but it is imperative they get within six inches of the enemy during their move so they can assault. The cost of a full group is enormous, and only something to consider in a larger game. In smaller games, a unit made up of a pair of Beasts is more plausible.
Nurglings - These cute little fellas (and ladies?) are worth their weight in pus. Well, more than that due to their relative low, per-base cost. With up to nine bases in a unit, and three wounds per base, they are an absolute tar pit that is unequaled in the game. To top it off, they can hold points on the map! They may not often do much damage due to a low WS, but with three attacks per base, the overall numbers usually result in some damage. It is important to note that Nurglings are not SnP, and therefore can move like normal infantry, which allows them to quickly engage enemies and lock them in place for the other units to catch up. This is something often overlooked. Yes, Nurgle forces are slow; however, by using Nurglings effectively, you can create a pox-riddled loophole for yourself.
his guy is great. He has just barely higher-than-normal stats compared to the other generic Heralds of Nurgle, but has a special ability that is amazing. He comes with a Plaguesword, Cloud of Flies, and Aura of Decay (great for wiping out weak horde enemies) automatically. In addition, he has "The Tally of Pestilence." Basically, the more models that are killed by Nurgle models, the stronger the Nurgle models get. This starts off with a huge bonus right away, making all plagueswords wound on a 3+ instead of 4+. This greatly improves the killing power of the Plaguebearers. Next, it makes ever single Nurgle model have Noxious Touch, which wounds on a 2+! The next tier makes all FnP models save on a 3+ instead of 4+. The final level, which is the coup de grace, makes all Nurgle model attacks ignore armor saves, effectively equipping every Nurgle model with a Power Weapon! Each teir requires a certain number of kills to become "unlocked." Imagine a group of fourteen Plaguebearers wounding on a 2+, saving with FnP on a 3+, and ignoring amor saves! It's absolutely insane. This makes Epidemius, in my eyes, a must-have unit if you can afford him.
What is an all-Nurgle force's main weakness? Well, there are two. One is that we have no shooting units apart from certain Daemonic Gifts, but that is a problem most daemonic forces face. Our main, unique problem, is that we are slow.

Yesterday I purchased two blisters of Nurglings, and over the last day I have put four bases together. They are all primed, and I have painted one. I will post pictures in a post later, but I am pretty satisfied with the results, considering it is the first Nurgle model I've ever painted. Prior to this model, I've only painted an Ork Killa Kan, and fifteen or so Ork Boyz. Beyond that, I've not painted a thing (not counting walls in my home). 

