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Saturday, May 31, 2008
Papa Nurgle on Youtube!
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Sunday, May 18, 2008
New Plaguebearer Packages
Here is the Plaguebearer Command package. The one difference I noticed between this and the regular box was that for some reason, the regular unit's box came with round bases that were not in a plastic bag. The round bases in the Command box came wrapped up in plastic. Of course, this may be a small discrepancy, but I wonder why they would do such a thing.
Friday, May 16, 2008
The War Store
Today I received my new Plaguebearer boxes (review coming soon) from the always awesome The Warstore. I simply cannot recommend this place enough. Here is a section from his site called "Why Shop Here?"
I know placing an order on the 'net can be intimidating. That is why TheWarStore has built its business on one very important word -- Trust. And that doesn't mean I am asking you to trust me because my mom thinks you should. Of course we have the finest SSL credit card security, a promise never to release your personal information to others, and a sterling reputation on the net for quality service. I am not even asking you to trust me with your order because of that.
I am asking you to trust me because you know where I live.
Let me ask you a question:
Does the site you are considering ordering from have a
contact phone number on their home page? Why not?I don't care what you are buying on the internet, any thing from any company. Is there is a way for you to reach out and touch the people who have no problem taking your money?
- I am not talking about some anonymous 'info@X.com" email address, that may or may not be answered this century. Or might be ignored if your email isn't an order.
- I am not talking about a phone that is not manned when you call, as the 'proprietor' is at his real job during working hours.
- I am certainly not talking about a phone that is never answered, or one that sends you to a voice mail that is never accessed.
I've shopped there on and off over the last four years, and have NEVER once been dissatisfied. I've ordered numerous items, totally over a thousand dollars at least, and not once had a problem. The closest I came was ordering too much once. I called back the next morning, and they easily helped me change the order without question. I also love the fact that nine out of ten times when I call, it is Neal himself that answers. Everything goes out fast, his stock is great, and if it's not in stock, I've not had to wait more than two business days for an order to go out when he has to restock something. If I order on a Friday, it is in my hands the following Friday, and he only charges $4.95 for shipping NO MATTER WHAT!What happens if you need to change or even cancel the order?
Who do you contact if there is a mistake on your shipping address?
What number do you dial if your order is delayed or goes missing during shipment?
Who do you call if your order is mispacked or your have been mis-charged ?At TheWarStore we have a different philosophy. We want customers to buy from us because they trust us. And you can trust us, because you can always contact us.
My name is Neal Catapano.
My store address is 47420 Main Road, Southold, NY 11971.
My personal email box is neal@thewarstore.net
And you can reach me at the toll free hotline number or my direct line: 631 765 5549. We are open Monday to Saturday 9AM-6PM Eastern. Give me a call, see if I do not answer.Access to the boss for both ordering and order problems. You get that at your local Game store, who says you shouldn't be able to get it online?
Probably because they are hiding behind their anonymity. Ask yourself: "Why might they be doing that"?
Precisely.
I love this place, and plan on using them as my primary source of goods for the foreseeable future. They have everything there: War Machine, Games Workshop miniatures, various brand-name (excellent choices, by the way, much better than Citadel) paints and brushes and tools, Pen and Paper RPG books, army carrier bags/boxes...EVERYTHING you can imagine, I'd say. Oh, did I mention that ALL Games Workshop stuff is ALWAYS 20% off?
I really can't praise Neal enough. Do yourself a favor and stop by The Warstore today.
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Tuesday, May 13, 2008
Youtube Nurgle Videos
This vid chronicles the creation of a Nurgle Great Unclean One with some nice conversions done to it. I like the complete lack of a face, and at about twenty-eight seconds in, it looks absolutely disgusting and shiny.
A couple of pretty cool converted minis:
An amalgamation of Nurgle artwork:
And umm...I'm not sure what to make of this one...
The last video is actually from Gamespy's website, and shows some cool footage from Warhammer Online: Age of Reckoning. While it's not Nurgle, it's Chaos related and shows some cool stuff. Anyone that claims the graphics aren't that great should re-examine their opinion. The graphics engine has come quite a ways over the last year. Sure, it's not Gears of War or Crysis, but MMOs aren't known for being games that push the graphics technology envelope. However, comparatively, it looks quite nice.
Sunday, May 11, 2008
Nurgle: 40K Unit by Unit Analysis
* * * *
Great Unclean One - Like all Nurgle forces, this thing is SLOW. However, this can be countered by having it as your initial choice for Deepstriking in turn one. These things can be hit with lascannons and more, and still live. With their six toughness, 4+ save, Feel No Pain, and five wounds, they are near impossible to bring down. They are a great unit to drop down right in front of the enemy, and you can feel safe in knowing they will almost always live to wreak some sort of havok on the enemy, especially with four noxious touch attacks. Add Breath of Chaos, and you have an unstoppable, horde-annihilating beast! I saw a game recently where a Great Unclean One annihilated six out of eight Space Marines in one blast! Don't forget that the GUO eats vehicles for snacks! Anything less than a Predator doesn't stand a chance really, and even the Predators will often be torn apart. This is the cheapest of the Greater Daemons; add Breath of Chaos and it is STILL cheaper than the others! Besides being slow, there really are no negative to this unit. The main factor is doing what you can to get it close to the enemy. The best way is to deploy Plaguebearers with an Icon of Chaos before the GUO, seven inches from the enemy, and then drop the GUO one inch away.
Plaugebearers - These units have lost something with the new codex. While they are great at soaking up damage, they are not useful for much more than being an anvil. If you want to slow the enemy down, go with Nurglings, which do the job much better. The Plaguebearers do of course have their Plague Swords, and can be upgraded. However, the upgrades (instrument of chaos, noxious touch) don't serve this unit very well. The main reason to take them is of course to have an Icon of Chaos. The Plaguebearers are slow, don't dish out much damage with their one attack each and low WS, but can take a beating.
Beasts of Nurgle - These are great units, if only their cost was slightly less. They are only slightly better than the Plaguebearers, having two wounds. The saving grace of the Beasts of Nurgle is their attack method. They get d6 poison attacks. Add in the fact that one model can have noxious touch, and with a full group of seven you could have (theoretically) thirty-six 4+ wounding attacks and six 2+ wounding attacks. That is massive. Of course, this sort of rolling will probably not happen too often, but you can count on a possible average (in a full group w/noxious touch) eighteen 4+ wounds and three 2+ wounds. The downside is that these things are, of course, slow. They make up for it in toughness and Feel No Pain, but it is imperative they get within six inches of the enemy during their move so they can assault. The cost of a full group is enormous, and only something to consider in a larger game. In smaller games, a unit made up of a pair of Beasts is more plausible.
Nurglings - These cute little fellas (and ladies?) are worth their weight in pus. Well, more than that due to their relative low, per-base cost. With up to nine bases in a unit, and three wounds per base, they are an absolute tar pit that is unequaled in the game. To top it off, they can hold points on the map! They may not often do much damage due to a low WS, but with three attacks per base, the overall numbers usually result in some damage. It is important to note that Nurglings are not SnP, and therefore can move like normal infantry, which allows them to quickly engage enemies and lock them in place for the other units to catch up. This is something often overlooked. Yes, Nurgle forces are slow; however, by using Nurglings effectively, you can create a pox-riddled loophole for yourself.
Ku'gath, The Plaguefather - Stat-wise, this guy is just barely better than a regular GUO (extra wound and extra attack). The nice thing about him is that he randomly spawns nurgling bases, which, as stated just above, are great units. He also has "Necrotic Missles" which is a poisoned, large template weapon. It's great to see a built-in ranged attack on a Nurgle Daemon, but it's not quite enough to justify the cost. Overall, I'd rather have a GUO and two Daemon Princes. That combo would cost less than Ku'gath, and have the possibility to do more in the long-run. To me, Ku'gath juts isn't worth the huge point-sink.
Epidemius - This guy is great. He has just barely higher-than-normal stats compared to the other generic Heralds of Nurgle, but has a special ability that is amazing. He comes with a Plaguesword, Cloud of Flies, and Aura of Decay (great for wiping out weak horde enemies) automatically. In addition, he has "The Tally of Pestilence." Basically, the more models that are killed by Nurgle models, the stronger the Nurgle models get. This starts off with a huge bonus right away, making all plagueswords wound on a 3+ instead of 4+. This greatly improves the killing power of the Plaguebearers. Next, it makes ever single Nurgle model have Noxious Touch, which wounds on a 2+! The next tier makes all FnP models save on a 3+ instead of 4+. The final level, which is the coup de grace, makes all Nurgle model attacks ignore armor saves, effectively equipping every Nurgle model with a Power Weapon! Each teir requires a certain number of kills to become "unlocked." Imagine a group of fourteen Plaguebearers wounding on a 2+, saving with FnP on a 3+, and ignoring amor saves! It's absolutely insane. This makes Epidemius, in my eyes, a must-have unit if you can afford him.
Overall - Overall I absolutely love the Nurgle list this time around. While the "Slow and Purposeful" should be renamed "Slow and Ponderous," it can be worked around if you play it right with the Deep Strikes and Nurgling tarpits. Ku'gath is a bit of a dissapointment with such a high point cost, but this is balanced out by the amazing Epidemius. One thing I don't get about Epidemius is that he is not any better than a generic Herald of Nurgle, other than "The Tally of Pestilence." Of course, that isn't much to complain about. I also wish the Beasts of Nurgle were a bit more buffed-up. They are basically just Plaguebearers slightly jacked up on steroids. We've all seen bad roll-streaks, and it is easy to see these things consistently getting only one or two attacks.
Key Points
-Deep Strike close to the enemy. Morseso than with any other army, it is imperative you get into close combat ASAP.
-While expensive, make sure you have chaos icons available to both parts of your army, you dont wanna watch your characters deepstriking off the table (same as with Khorne)
-Fast-moving armies may end up circling you while they shoot you to bits.
-Make sure to spread out those Nurglings like a net to catch them!
-One other loop hole is to make Nurglish flying insect models and use them as "Chaos Furies"! Now you have a fast attack, jump infantry option!
Flies of Nurgle: The Solution to an All-Nurgle Army's Lack of Fast-Attack Units
Well we here at the Pus-Pit have found a solution.
Today, while re-reading some of the new codex, a thought struck me while examining the Chaos Furies. Here is a unit that has two stats better than a Plaguebearer, just one worse, and is Jump Infantry, while costing the same price as a Plaguebearer! The problem is that they are not Nurglesque right off the bat. They are described as basically gargoyles. However, who is to say there are not giant, daemonic bugs such as flies that serve Nurgle! These would fit right into our fluff, and give us a Fast Attack choice.
It just so happens that one of our most active community members, Dezartfox, is a sculptor and artist that has created giant flies for his Nurgle army in the past. He is currently working on creating casts, and might just be able to make some for us, the most loyal followers of Grandfather Nurgle! You can see some of his work here, visit his website here, and read more about the discussion regarding this here.
Saturday, May 10, 2008
My First Nurglings
My painting method was this:
The skin was painted with different colors per Nugling, including Camouflage Green, Dead Flesh, Beasty Brown, Skull White, Bronze Fleshtone, Dwarf Skin, and Elf Skintone. Then, the horns and teeth were picked out with Skull White. Finally, certain bits were hit with Scar Red, Gory Red, Sunblast Yellow, Electric Blue, and Hexed Lichen. Then they were dipped using Minwax Polyshades Antique Walnut Satin varnish. After drying overnight, they were hit with matte spray, and then the bases were painted with Charred Brown, dry brushed with Beasty Brown, and then the glue/slime areas were painted with Squid Pink and Scorpion Green (a Citadel Paint I have).
The slime areas were done with the glue method that is easy and effective. What you do is put down some plain old Elmer's white glue, and then put some Zap A Gap or other favorite super glue on top of it. I occasionally slightly touch it with a pin or other tool to mash it around a bit. After drying overnight, it turns into an awesome pox-ridden/scabby/slime looking effect. I learned this from dvdhwk over at the Adeptus Arizona forums.
Here are the finished results! You can click on the images to see a very high-res image. I would love some creative criticism.
The Palace of the Plague Lord - Nurgle Novel!
Well who knew? I've been searching for a Nurlesque novel, and finally found one. Last night I went and picked it up. It is titled Palace of the Plague Lord, and is set in the Warhammer Fantasy World. I am only just beginning to read it, but the author, C.L.Werner, is a great descriptive artist. I can only imagine who nasty it's going to get once he gets into the Nurgle stuff.
If you love Grandfather, and haven't read this, I highly recommend it. There is a thread about it in our forums, here. Come on by and let us know what you think.
Thursday, May 8, 2008
Codex: Chaos Daemons First Impressions
I received my Codex: Chaos Daemons yesterday in the mail from Neal at The War Store. While I only really had experience with Orks in Fourth Edition 40k, I must say that I am quite pleased with the Codex so far.
The artwork is simply astounding. The first full-page piece is an incredible portrait in black and white of what appears to be a Bloodthirster, Soulgrinder, and other Khorne daemons bearing down in all their glory upon a rather happless and helpless looking group of Imperial Guardsmen.
The book is divided into the normal sections as per the other codex books. The first page is a pretty neat fluffy intro to what the Chaos Gods are, and then we dive right into a really nice, eight-page section that discusses the Realm of Chaos in a good bit of detail. We get a general overview of The Warp itself and what its makeup is like, followed by four, god-specific sections relating the details of each god's individual realm. The detail is pretty nice, and goes so far as to describing the specific home that each god resides in within The Warp. Each section has a quarter-page or so piece of artwork showing one of the gods' realms. There is even a specific bit of fluff regarding Tzeentch's "Guardian of the Maze" and the "challenger, clad in the guise of a young girl with a little black dog," that made her way to the center of Tzeentch's lair!
The fluff section continues with some pretty good stuff relating geography within the galaxy, and the relationships between mankind and the daemons of The Warp. Following this is the general rules section relating to daemons, which mentions one of the more interesting new rules. "Daemonic Assault" is a new rule in which your forces are split before a game starts, and instead of deploying, they use a slightly modified version of deep striking to enter the battle.
After this section, we get the unit break downs, with their special powers and stat lines. Each unit has an extensive fluffy description taking up an entire page. The artwork is pretty well done, while not always matching up with the models GW has made. One thing I noticed is that, especially for Tzeentch, there are a number of units that I have not seen models for yet.
As far as Nurgle goes, the Codex is quite nice. I am quite satisfied with what is offered up. "Nurgle's Rot" is no longer something we can use, but is still represented through the "Aura of Decay" daemonic gift. The "Noxious Touch" powers, as well as just about everything else given to Nurgle is quite nice. The Beasts of Nurgle are pretty interesting as well. I had read somewhere in another review that they were not a good choice. I disagree. With up to six "poisoned" attacks, and up to seven in a unit, you can imagine how devastating they can be to another army. Imagine...seven units with a total of forty-two attacks! Add the plus one charge attack, and you get forty-nine attack dice wounding on a four or above. Awesome!
There follows the obligatory 'Eavy Metal painting pages, which of course are great fun to look at. I particularly enjoyed the "alternate" painting for the Khorne Bloodletters.
Overall, the Codex is a good thing. I thoroughly enjoyed the fluff, like the rules for Nurgle, and think the artwork is outstanding. I'd highly recommend it to anyone interested in the Chaos Daemons. Even if you're not planning on playing this army, the numerous pages devoted to the fluff alone are worth the price of admission.
We are Looking For Artists
Wednesday, May 7, 2008
Our Forums Have Launched!
Army Blog One: The Spawning Has Begun!
Tuesday, May 6, 2008
5th Edition Collector's Edition Revealed!
Monday, May 5, 2008
The Most Amazing Nurgle Miniature I've Ever Seen
Sunday, May 4, 2008
Enjoy the Pus-Bath!
Hello, and welcome to Papa Nurgle's Pestilent Pus Pit. The site is just getting up and running, and so I appreciate you coming by. This site will feature news and information regarding our Great Father, Nurgle. If you have information, news, or just general filth, please send it to me through the email link on the right-hand side of the site, under "Caustic Connections."
The most immediate content to this site will be a chronicling of my army's construction.
I have LONG been a fan of the Warhammer Universe (specifically 40k) since the early 90s. I've always loved the artwork, look, and feel of it all. I played the Warhammer pen and paper RPG from 1991-1993 or so. I've owned both Space Hulk and Blood Bowl (this game I owned in the 80s, actually). I absolutely LOVED all the Fighting Fantasy books by Steve Jackson and Ian Livingston, whom I believe are involved with GW. I played Dawn of War for a bit after it came out, and have ordered the Warhammer MMO.
My first foray into actually building a 40k army was in 2004. I bought a bunch of orks, and painted a Killer Kan and a number of boyz. However, life took over (I was in the Air Force at the time), and I had to stop playing. I still have the models, paints, 4 ed. Rulebook, and Orks codex.
I recently started painting my boyz again, but the pull of Nurgle has been too strong. I've always loved Nurgle the most, but when I had the chance to get models originally, I ended up with ork models. Now, I am cleansing myself by burning the ork models, inhaling the fumes, purging, and feeding on their remains. I have the Chaos Daemon Codex on the way via mail, as well as a Great Unclean One. The goal, due to monetary reasons, is to simply get up to a core five-hundred point army and start playing while adding up to one-thousand points. The core will most likely be the Unclean One, Plague-Bearers, and Nurglings.
So, stay tuned, subscribe via the nice little box on the right-hand-side below the section titled "Caustic Connections" section, and PLEASE, comment!
Thank you from the bottom of our Lord's spewing, spilling bowels.